WoW Marathon Day 4
1000-0000
The final fourteen hours of game time saw us ready for the final test. The Deadmines.
We managed to get to the start of the first Alliane Instance by 2000 after some general questing, levelling selling on the auction house. The team that took on this monster of a dungeon consisted of:
Lutherinn - A human paladin, level 20 - tank and general dogsbody.
Xmeltrut - A human mage, fire school and level 19 - dps.
Rhayge - Human warlock, level 17 - dps.
Phedre - Human priest, level 18 - healer.
Vern - Gnome rogue, level 16 - dps and sapper.
It was hard.
As of patch 2.3 the game has got easier, so we thought Deadmines would have suffered. It has always been a tough instance - good storyline, excellent quest progression and some simply amazing low level loot but full of level 16-20 elites. Well the miners had had their elite status removed, but had increased in quantity. The number of casting patrols had increased and the reset time was now two hours. It had gotten easier in one respect, but by the time you had taken everything else into account I felt it was much much harder and a lot less forgiving to the new player.
After two hours we had wiped several times and Vern had left us to try something else. We attracted a level 19 twinked night elf hunter to the group but we still struggled, especially with the constant respawns.
In the end we gave up with 30 mins of game time remaining.
We had drinks and skinny dipping in Stormwind to take up the remaining time and Chris officially closed the marathon at 0000.
Final game time for me was: 1 day, 11 hours, 56 mins and 5 seconds (35hrs 56mins) of an available 3 days (66hrs).
Means I played more than 50% of the available game time. Which I’m slightly impressed with - although I thought, and it felt like, I had played more.
Now that most of the group are up around level 20, the next marathon should see us play most of the mid-level instances seeing as level 20-60 has been made faster and easier to obtain.
Roll on the next one.