Provisional Magic Deck
Land (20):
20 x Swamps
Creatures (17):
1 x Ascendant Evincar – Vampire (3/3, Flying, Black Creatures +1/+1, Non-black Creatures -1/-1)
1 x Lord of the Undead – Zombie(2/2, Other Zombies +1/+1, 1B, t Return Zombie to hand from graveyard)
2 x Severed Legion – Zombie (2/2, Fear)
2 x Gravediggers – Zombie (2/2, When played return target creature to hand from graveyard)
1 x Festering Goblin – Zombie Goblin (1/1, When put in graveyard from play target creature -1/-1)
1 x Gempalm Polluter – Zombie (4/3, Cycling 2B – when cycled target player loses 1 life for each Zombie in play)
1 x Dripping Dead – Zombie (4/1, Can’t block, Destroys target creature if deals combat damage)
1 x Keeper of the Dead – Wizard (1/2, B, t Destroy target non-black creature)
1 x Nekrataal – (2/1, First strike, When played destroy target non-artifact non-black creature)
2 x Restless Dead – Skeletons (1/1, B Regenerate)
1 x Abyssal Specter – Specter (2/3, Flying, When deals damage to player that player discards 1 card)
1 x Wake of Vultures – (3/1, Flying, 1B Sacrifice creature Regenerate)
1 x Belbe’s Percher – (2/2, Flying, Can only block flying creatures)
1 x Screeching Harpy – (2/2, Flying. 1B Regenerate)
Sorcery (13):
2 x Raise Dead – Return target creature from graveyard to hand
2 x Syphon Soul – Deals 2 damage to target player, you receive 2 life
1 x Diabolic Tutor – Search library and move 1 card to hand
1 x Unnerve – Each opponent discards 2 cards
1 x Soul Feast – Target player loses 4 life, you gain 4 life
1 x Mind Rot – Target player discards 2 cards
1 x Death’s Duet – Return 2 creatures from graveyard to hand
1 x Restless Dreams – Discard X cards, return X cards from graveyard to hand
1 x Assassinate – Destroy tapped creature
1 x Essence Drain – deals 3 damage to player/creature, gain 3 life
1 x Buried Alive – Search library and move 3 creatures to graveyard
Instant (6):
3 x Dark Ritual – Add BBB to mana pool
2 x Terror – Destroy target non-artifact non-black creature
1 x Agonising Demise – Destroy target non-artifact non-black creature
Enchantments (1):
1 x Death Watch – Enchant Creature (If creature is put into graveyard controlling player loses life equal to power and you gain life equal to toughness)
Artifacts (3):
1 x Demon’s Horn – When black spell is played you gain 1 life
1 x Angel’s Trumpet – Attacking does not cause creatures to tap, all creatures that do not attack are tapped at end of turn
1 x Soul Net – 1, gain 1 life each time creature is put itno graveyard from play
Comments?
Comments? Yep!
Your a f****** GEEEEEEEEEEEEEEEEEK
.. (yet if ur gonna teach me how to play, that would make me a geek too )
Love You Really
XxxX
Seriously, when I am telling you, you need to get a life, you have a problem .
It’s all good, the obsession will pass shortly
This is a little too obsessive for even a geek like me to read